Alt Raiding

I hit 80 with my Holy Priest alt on Sunday. Yesterday I ran my first heroics, and today I ran my first Heroic Naxxramas. I’m extremely lucky to be in a guild where we do an alt run weekly.

Some observations on healing vs melee

1. It’s harder than I thought it would be to watch hp boxes, and my own environment.

2. From a ranged class perspective, you can truly see the whole fight from a better vantage point than staring at a boss butt.

3. The alt priest is good for me. I get to learn some new play, and see the same old fights from a new perspective.

4. On a speed Naxx run, it’s hard to watch what gear you should roll on while raid healing the next pulls after a boss down. A gear list and knowing what you’re looking for is a total necessity.

5. Circle of Healing, Renew, Prayer of Healing, PW:S and Prayer of Mending are a few of my most favorite things.

I had a blast, and I’m very thankful to my guildmate who puts this run together and leads it. Especially since he let a new healer with no helm enchant (Wyrmrest and Kirin Tor rep are only sitting at honored lol) come along.

Tonight it’s back to the rogue, but I think I already have a greater appreciation for what mitigating and being aware of the damage I’m taking means for the raid’s healers. It’ll make me a better raider and team mate, so that’s definitely a win.

Favorite Part of Raiding

My guild has set Assembly of Iron hardmode as our progression target for this week. We had a night of very solid attempts on Thursday, and as we head into our last raid night for the week we’re all looking forward to a kill.

This weekend during our off time showcased my favorite part of the raid game. Our strat thread and the ideas and strat-crafting and cleanup.

How can we prevent tank instant deaths? What’s the most efficient way to manage the Static debuff. If our raid dps (RDPS) is this, what do we need to kill the boss in two tank death cycles?

Lots of great ideas to tighten up our already good strategy, and tonight we’ll put in action.

But the community that’s built around the strategizing…that’s the fun part.

Raiding Challenges….Consumables

One of the challenges for raid leadership is ensuring that your team is using all options available to them to maximize the output of their character for the raid team to meet its progression goals.

If you’re lucky, you’ve managed to recruit a group of people that share a similar goal set and playstyle so you don’t have to spend have the raid night reminding everyone to check their buffs, pop a flask, use potions or food.

Farming needs for these items are drastically reduced in the current WotLK raid game when compared to previous raids such as Sunwell Plateau or The Black Temple. A well-used healing, mana, haste, or spellpower potion can mean the difference in a 1% wipe or a kill. Do it for your team!

Happy raiding. 🙂

Rogue Info and Guides – Updated for WotLK

“Bring the player not the class” has been the tagline over on the official forums by Blizzard development staff for PvE/raiding class balance. With most buffs now raidwide versus party wide, and very few “gimmick” encounters needing certain classes, they have done a decent job of reaching this goal.

Where has this left the rogue class? Well, we’re about in the same place as we were in Sunwell raiding. Most guilds will bring 1-2 Rogues to fill their 15-18 DPS slots depending on the encounter. However, PuGs (pick up groups) abound for both the Tier 7 and Tier 8 10 and 25 man raid instances as well as the Vault of Archavon raid instance in the Lake Wintergrasp PvP zone. The new ease of PuG raiding has opened opportunites for many who may have never experienced this aspect of the game.

The following linked post lists some great resources that will help you tweak your Rogue DPS output and gameplay, so you can shine in any run you are invited to:

Newbie Rogue Pointers – WotLK Edition

The original version of this thread was started on the EU Rogue forums and is credited at the end of the repost. Links above lead you to the same guide as reposted on the US Rogue forums. Take care in the official rogue forums though. Wandering around in there is about like wandering down a dark alley in Old Town.

WotLK Raiding Observations….the Ulduar Edition

Here we are trooping ever closer to the midpoint of the Wrath expansion. Tier 7 instances have come and been farmed (to death), and Tier 8 is well on it’s way to full completion. Tier 9 promises some interesting fights as we head into the Argent Collieseum.

Thank goodness for Ulduar. I’m not sure what it was about Tier 7 that made it so boring. I was excited to see Naxxramas while levelling to 80 since it’s a zone I had never really experienced. Perhaps it was my own burnout with the PvE game, but although I wasn’t raiding and farming it every week, I saw my thoughts echoed in the words of many raiders across the internets.

Ulduar seems to have the balance we all craved. The easy modes are fairly easy for the harder and hardest core progression guilds to blaze through, but the hard modes give a Sunwell level of work to be completed.

My favorite fights as a melee dps’er would have to be: (You knew a list was coming! It’s been far too long since I made one…)

1. Flame Leviathan

In all of its modes from easy with no Keeper towers up, to the Orbituary +4 tower mode this fight is an exciting, flame filled vehicle encounter. I really enjoy this fight every week. Generally I’ve been paired with a Siege Engine driver and assigned to blast Pyrite out of the sky for our Demolishers and handle the killing of Freya’s adds on hardmode. Also taken a turn at piloting a Siege and a Chopper. Chopper is my favorite. Who doesn’t love being a badass motorcycle driver? Laying down flameable tar, picking up and healing the launched ranged dps, and laying on a heal while delivering them back to their demo driver. The fight is fast paced and full of laughs. Always a great start to the raid week.

2. Hodir and The Rare Cache

Hodir is definitely a favorite. If your raid can defeat this Keeper in three minutes or less, you can discover the wonders of his “Rare Cache.” Luckily, you get to take a few NPC’s along. Mages will throw down “Toasty Fires” to save your toes from the frozen floor’s “Biting Cold” effect. (Please Note: Fight should go down in WoW raiding history as the one where standing in fires is good!) The Druids bring the power of the stars to your raid with their columns of “Starlight” increasing the haste of your attacks. Finally, the Shaman grant a buff called “Storm Power.” This shareable buff increases critical strikes by 135%. If you and your raid team can manage to avoid falling icicles and the occasional flash freeze while “Staying Buffed All Winter,” you could say that this cache is yours!

3. Mimiron

Call me a sadist. Most melee abhorr the Mimiron fight. It’s movement intensive with four phases and numerous ways to blow up or otherwise croak. This mechanized gnome keeper just wants to test out his gadgetry on your raid. No big right? Sure…if you don’t mind proximity mines, shockblasts, laser barrages, and rocket strikes. Whatever you do, don’t touch the red button in the back of the room. This will activate his hard mode and you can add some decidedly unfriendly fires to your attempt. Become a Firefighter, and the road to Algalon is sure to open to you soon!

4. Algalon

I haven’t seen this fight yet, although my guildies that are able to run 10 mans in addition to our main raids are currently working on The Observer. This boss that you unlock by defeating the four Keeper hardmodes in Ulduar is only available to your raid for 1 hour of work per week. Strategizers will shine on this fight!

I could go into the bosses I am beginning to depise, but we’ll leave that for a day when I need to unleash some angst. Until then…
Happy Raiding!

Side note – I should really upgrade the banner for Wrath! But I’m lazyish…