Patch 3.3 – The Icecrown Citadel

The information is pouring out from the PTR for Patch 3.3. In what is probably the final content patch for The Wrath of the Lich King expansion, we will finally get to face The Lich King and his Scourge horde in the final battle for dominance in Northrend.

Initial screenshots of the new 5 man dungeon and aspects of the new raiding tier are being released, and gear models and set bonuses have been datamined over at mmo-champion.com. The new raid instance is featuring the ability to toggle between Normal and Hard Mode encounters via the user interface, rather than the multiple lockouts available with the current Tier 9 content, Call of the Crusade. Also being introduced, Weekly Raid Quests. Now you can overnuke Sartharion for more than just another raiding commute machine. Character copies and premade characters are available for those wishing to test content and be spoiled.

Here’s the breakdown on what 3.3 will mean for the Rogue class in the next patch (source mmo-champion):

Rogue

  • 4 piece Tier 10 – Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
  • 2 piece Tier 10 – Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
  • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
  • Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.

I want to have a positive outlook, but the Tier 10 set bonuses seem pretty lackluster when compared to the deadly poison energy regen and rupture crits of Tier 8. Also, not totally trusting the whole fixing vanish thing. But I’ll save my conspiracy theories for another day. 😉

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3 thoughts on “Patch 3.3 – The Icecrown Citadel

  1. The first set bonus sounded overpowered at first glance… but I suppose everyone has more options these days and 3 combo points don’t mean what they used to. The low-level changes seem to be suggesting something lol, don’t know what it might be!

  2. The T10 set bonuses have been switched:

    2 set bonus is +15 enegry every time you use ToTT.

    4 set bonus is 13% chance to add 3 combo points after your next finishing move.

    I’m in favour of both of these. 2 set bonus gives you +30 energy every 30 seconds (usually costs 15 energy).

    Isn’t that the same as 1 energy per tick of deadly poison? Or does Deadly poison tick faster then 1 per second?

    4 set bonus means we’ll use more 5 point finishing moves which, again, we can’t complain about. Or can we?

  3. I think you are correct on the DP ticks with the PPM changes.

    Actually, I’m looking forward to seeing how these pan out. Faster CP’s does mean more finishers.

    Rarely am I energy starved now though, with Killing Spree glyphing and the ability to use it every 45 secs it’s an awesome high dps pooling time.

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