Weekend WoW Vacation – Trying out F2P DDO

I took a bit of time out this weekend to give the new free to play version of Dungeons & Dragons Online (DDO) a try. Now the game is not WoW, but it’s definitely a fun game with it’s own style and gameplay.

One thing that DDO and Turbine get completely right, in my opinion, is the Rogue class. From your first moment in game, you are paired up with a rogue NPC and your main class abilities are searching for traps and secret doors, opening locks, and disabling control panels for deadly traps. I’m having a ton of fun with the party/instancing levelling format, and learning the ins and outs of my new Halfling Rogue.

It won’t replace WoW for me, but I except to definitely spend more time in this world and learning how to rogue in that universe. The community  is open and friendly. There are many resources for new and returning players on how to use the more complicated character customization/creation screens. My favorite post was one by sirgog on adapting to DDO for current or former WoW players:  http://forums.ddo.com/showthread.php?t=197117

Tonight it’s back to WoW and our guild’s first attempts at Algalon 25. Looking forward to this one!

3 thoughts on “Weekend WoW Vacation – Trying out F2P DDO

  1. Mhmm.. I see a shadow of the specialization issue that have given WoW so much trouble, or brought it up to where it is depending on your point of view. Of course you can make a game easier so that players can have fun without limiting what they can do… but unless the game is such that this versatility is actually the optimum way to approach the situation, will the more dedicated type of player still want to play..?

    Vision and implementation are always two different things 😛 If a game offers you the freedom to do what you want to do

  2. I think this works for DDO’s player base because the specialization via feats, enhancements, and skills is very similar to the pen and paper incarnation. Of course, it’s probably what could intimidate non-D&D players, also.

    I’m enjoying myself. In looking into the raid game, it requires a lot more special gear for things than wow does. However, the instancing for levelling at the low levels is only taking us 10-15 mins to complete versus the longevity of a Deadmines or other dungeons in beginning WoW.

    I’m not a huge fan of the movement keys in game. Really WASD is your only option and I’ve gotten used to mouse movement. Otherwise the UI is fairly intuitive.

    It’s nice to know it doesn’t come with a 14.99/month bill for me to go play around with it, too. 😉

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