I’m pretty much the only Rogue blogger that has not done a write-up of the class preview. Short and Sweet.
Original Link –
1. Smoke Bomb – Intriguing. Also, I cannot wait to use in PvP. Appears to have limited use for PvE, but I’m taking a wait and see approach.
2. Redirect – Stealing a comment from Feist of Ysera, “lol at a former bug being introduced as new content”
3. Also, I like the concept of less of our damage being dependent on passive white damage and poison damage and more due to active abilities.
A lot of people are upset at our lack of sweeping changes. However, in my fifth year of rogue-ing, I believe we really are in a decent place. Tricks has given us utility (although it’s looking at a nerf in Cata) and our damage is on par with other classes. Raids have a tendency to become monotonous if overplayed, but that’s pretty typical at this point in an expac.
Moveing on to Cataclysm info!
1. Hyjal zone preview has been released over at the Cataclysm official site. http://www.worldofwarcraft.com/cataclysm/features/hyjal.html
2. I’ve been working on loremaster, and I have decided I am overwhelmingly excited about flying mounts in old zones.
3. Looking forward to experiencing the new guild levelling and achievement system.
As always, happy raiding!
Yes, you read the title right. Rogue raid BUFFS. I’m astonished at the number of posts, tweets, trade chat complaints I see that believe rogues still don’t contribute anything but damage to raid groups.
The days of rogues providing nothing more than some serious single target damage per second are long gone.
Following the “bring the player, not the class/spec” mentality of WoW WotLK raiding, all buffs are mirrored or similar to what other classes can provide.
1. Savage Combat is a 4% increase to physical damage to any target you have poisoned, and is provided by a Combat Rogue. Its mirror is an Arms Warrior’s Blood Frenzy ability.
2. Master Poisoner provides 3% increased critical chance to any target you have poisoned and is provided by a Mutilate Rogue. Its mirror is provided by two other class types a Ret Paladin’s Heart of the Crusder or a Shaman’s Totem of Wrath.
3. Tricks of the Trade. The premium ability that Rogues gained in Wrath of the Lich King, in my opinion. Glyphed this ability provides a 15% damage increase by the person you target for 10 seconds, and they also receive all threat generated by you during that time frame. Similar to Hunter’s misdirect, but with many more options in its use in high end raiding or even your random dungeon group.
Side note – With the changes to Warlocks and Shaman coming out today, looks like beta for Cataclysm isn’t far behind!
Now I’m off to work more on H-ICC25. We’re currently sitting at 7/12 Hard Modes. We were unfortunate to get hit with some roster change ups after our first Lich King kill. Mostly people deciding they were at the end of their WoW time.