Side Note #100

Wow. Just informed by wordpress that the last post was number 100 for me! Three years and 100 posts later and still raiding on my rogue.

This blog was started to replace a blog I had started on a site called Guild Cafe during Karazhan. At that time, I was an officer/Assistant GM for a 10 man guild that was trying to transition to 25’s and Gruul’s. We ended up absorbed by the 3rd ranked guild on my original server, and thus began my extremely hardcore raiding schedule. We ran 6 nights a week, 3 hours a night. As you can imagine, that took a toll on everything in my life.

After about 9 months of 100% attendance, I server transferred to join a guild that ran 4 hours a night, 4 days a week. Both guilds had stopped running MH/BT and were on SWP. With Wrath launch, I was struggling to find the desire to maintain a Top 50 guild mentality and desire. I quit raiding and then the game for about 3 months. With Ulduar, I was feeling the bug again and joined a 3 night/3 hour guild. We progressed through all content and I stopped raiding after a year and a half of 95% attendance. In Cataclysm, I joined a group of friends from my two former guilds to raid strict 10s on a casual schedule. Some quit after Tier 11, and the rest of us are attempting to plug along.

What a raiding journey. For the most part, I’ve been fortunate to play with some great people and great guilds. I’ve got a ton of WoW stories and even gained some real life friends.

Long winded wow history over. Let the raiding discussions commence. ūüôā

Firelands – Worst Luck EVER

After making the decision to rebuild our team for Firelands raiding, the five of us that remained knew that we had a daunting task before us. We’ve been on this type of sinking ship before. Sometimes you bail out all the water, sometimes you sink.

While I personally believe we’re far from sinking, our raid nights have had a bit of a “keystone cop” sort of feel to them. We’re failing at things like showing up on time and doing a bit of class and fight homework personally without expecting the raid lead to force feed it to you. Some of this is due to the fact that we got used to being a group of former hardcores who just have good raiding habits by this time. Building a new team will always come with it’s fair share of hiccups.

Some of the things plaguing us have just been plain bad luck as well. Life happens and it happens to us randomly and viciously. A raider’s refrigerator line breaks and floods his kitchen 20 minutes before start. A tank recruit logs off after a ZA and doesn’t come back and we kick him after a week. Another raider had a bad night installing a new system at work on the same night as the refrigerator incident and ending up getting home 20 minutes before end.

Such is raiding. So we’re back to the same options. Recruit a 30% bench and sit tons of people. (Many of whom will quit because they’re sitting and we have a 2 day a week schedule.) Roll with the punches and go when we can and call it when we can’t. Disband and give up the ghost.

We’re currently working on Majordomo. I missed the Alysrazor kill during my week of vacation. So with normal modes almost done in, I’d love to see our team stablize and start whacking at heroics.

Parse Me the DPS

Back from vacation and in serious need of a refresher to revive my DPS output, I started searching through my guild’s World of Logs¬†parses. After annoying myself with multiple tab switching, I began a search for analysis tools, tips, and tricks.

The first find that caught my eye was a link to Encrypted Text over at WoW Insider. In Chase Christian’s article, “Steal these Rogue Tips,” he shares a nifty tool called CompareBot!.

Compare bot will allow you to analyze your raid parse for things like consumable usage or possible mistakes made in fight mechanics management. In addition, you can also use the “epeen” tool to find out where your WoL parses put you when compared to other raiders.

It’s always fun to find a new browser tool to work with. Plus, I learned that my rupture uptime could definitely use some TLC. ūüôā

Happy Raiding!

 

Rogue Raiding

I saw that a visitor today found me by searching for how to play a rogue on Beth’tilac. While I’m far from the cutting edge of progression, I’ll share some of my insight and resources used.

Your role as a rogue in any raid is going to be determined by your group’s makeup and the strat your leadership chooses to run with. As a dps class, your focus is always going to be:

1. Staying Alive.

2. Performing any utility assignment you’ve received (i.e. kicking)

3. DPS..DPS..DPS

So we’ll start with living. To survive a fight you need to know how to anticipate the mechanics of the fight you’ll be participating in. Research. Watch vids. KNOW what is going to be happening. Once you’re in the instance, LOOK, LISTEN, & MOVE.

Melee is movement. It’s a dance. You want to maximize your time on target and stay out of the bad stuff. Rarely will you have the Baleroc or Patchwerk type fights where you’re just standing still going through a dps rotation.

For boss mod info, my preferred mod is DBM (www.deadlybossmods.com). However, other options like DXE (Deus Ex Encounters) are also popular. Choose the one that works best for you.

For DPS maximization and fight mechanics, I keep an eye on the Rogue threads over at EJ (www.elitistjerks.com) and I’ve recently become a fan of the vodka guy’s L2R (learn2raid videos) on youtube.¬†Shadowcraft.mmo-mumble.com is the new rogue tool for gear optimization. It can replace all those unwieldy spreadsheets.

My guild group is currently 4/7 Firelands on 10 Normal. We’re raiding 6 hours a week. The 4.2 mechanics thread at EJ has some good basic rogue tips:¬†http://elitistjerks.com/f78/t123899-cataclysm_4_2_x_raid_mechanics/.

Shannox

For this run, I’m usually the solo melee. I stick with the tank on the boss while our ranged dps takes care of killing rageface as well as dispelling any facerages. ¬†We leave immolation traps up around the boss, but I disarm the crystal prison traps around Shannox IF and only IF there are other ones available further out for the Riplimb tank’s use. This fight is mostly a tank and spank for me while avoiding any traps in my area. At 35%, I switch off Shannox and help burn down Riplimb then we push Shannox to 30% and execute him. We pop hero at 25%, and I burn a Tol’Vir potion.

Beth’tilac

For the spider lady on 10 man 1 DPS is sent up to her web along with 1 tank and 1 healer. I was tagged in our group for web duty. The key is getting your group to bring down 3 spinners quickly. We have the tank up first, followed closely by the healer, and then I take the 3rd web rope. You only get ropes from taunting or dpsing down the Spinner spiders. This mechanic is key because you need your tank and 1 DPS to get Beth’tilac to 80% in three web phases. This will ensure that you have enough time to kill her before you run out of time, healer mana, and hope.

While on the web, you have to watch out for the central hole, burning meteor patches, and Beth’tilac’s smoldering devestation cooldown. We drop back down through the center with 5 secs left to her cast. Damage while up on her web is pretty minimal if you don’t stand in the fire. I use feint on cooldown to assist my healer, but my health never is an issue.

If your raid can get a good rhythm for bringing down the spinners and killing the adds that spawn down below, Beth’tilac should be a simple and fun kill.

Lord Rhyolith

Here’s where things start to heat up. Rhyolith is a melee player nightmare. You have a boss the size of your screen, magma flow to stay out of, constant eruption damage, and adds that give off a pulsing damage circle. Oh, and you’ll probably be tagged for steering the monstrosity. Your job will be to manage dps on the boss’ legs to keep him running around his platform and not running into the magma moat. If he drinks the punch, your raid is dead. You facilitate this by using the steering bar that will pop up when the boss is engaged. In addition to keeping him on the island, you’ll need to run him over the active volcanoes that spawn. 2 to 3 volcanoes spawn at random locations on the island after each time Rhyolith does a concussive stomp. Feint and Cloak both work to mitigate or ignore the damage of this encounter. Also, you never want to be close to the edge with your back to the magma on a stomp as the knockback effect can throw you in for a massive hit. After the volcano stomps have removed all of Rhyolith’s armor, he’ll go into his tank/spank phase. Pop hero and stab your heart out.

Baleroc

The fight that our class is made for. The only crazy mechanic here is the Shards of Torment. These crystals will spawn and must be soaked by dps players in a rotation. Our team uses 4 players. It’s a good idea to chose classes that have either a self-healing or some kind of damage mitigation. I soak the 1st shard to 12 stacks using Feint halfway through while continuing to maximize dps, Shadowpriest takes the next 12. Our shard despawns and another shard spawns. Our Hunter takes 12, and the our Warlock takes the final 12. Rinse, repeat until that boss dies and be glad your aren’t a tank or healer. ūüôā

There endeth my FL knowledge. I’m heading on family vacation for a week, but I hope to see some Alysrazor soon. Be sure to watch actual raid guides to get some better insight into these fights. Good luck and HAPPY Raiding!

Rage of the Firelands – Catching UP

We had a bit of trouble securing a regular tank. Solution: A guildie RAF’d a real life friend and he levelled a DK. With a solid 11 man team now in place, we were finally ready to get some progression going.

We knocked out Beth’tilac and Lord Rhyolith last week. Then we came in a stomped through Baleroc this week. Now the guild is going to start work on Alysrazor, but their rogue and warlock are going to be on vacation for a week.

We did have a bit of trouble with Rhyolith this week. His turning mechanic seems to be a bit harder and volcanoes seem to like to spawn on the opposite end of the island from the path we’re steering him on. It looks like he will continue to be a frustrating fight for us.¬†Luckily, Eternal Embers have been kind in their drop rate for us and our Mage grabbing the first legendary is at 7.

I hope we can keep up the momentum and keep having a blast.

Happy Raiding!

Rage of the Firelands Week 2 – To be on time is to be late…

One thing about 10 man raiding, you really have to depend on your team to show. Especially tanks and healers. In 25 man raiding, you generally have a larger bench which equals more options if RL interferes.

Last night we found ourselves waiting on a OT who had signed up on the calendar for last night’s planned Firelands run. After grabbing a DK Tank friend of one of our new members, we plowed ahead through the 45 mins of trash and a repeat Shannox kill. Sadly, this only left us enough time for 3 attempts on Beth’tilac and no new kill in week 2.

Raiding etiquette 101 – Sign up, show up, or please communicate. Nine other people are sacrificing their time to be their. Show them some courtesy.

Hopefully, Tuesday’s run will start on time and we’ll get some work done in the new Tier12 content. ūüôā

Happy Raiding!

Rage of the Firelands Week 1: Trash and Shannox

My first adventure in the new tier of raiding was the Saturday after release. After a two month raid break at the end of Tier 11, the six of us still interested in raiding from our original team were starting to feel the raiding bug again.

The trash in Firelands is actually pretty fun. Thank goodness because there is a lot of it. On our first night with a couple PUGs from trade (we actually recruited an old raidmate that night searching for a home), we saw the strength trinket, caster staff, and a crossbow. Loot is great, but it was fun to be running with the guys again.

On Sunday, we ventured in on our first main raid. We brought along a Pally to replace our friend who gained a new work schedule during our break. After a good trash clear and 4 attempts, we managed to down Shannox. (Yay new dagger!) Beth’tilac didn’t drop in our first two attempts, but we were at the end of our allotted 3 hours.

Not too shabby a return for a half new team. I’m looking forward to week two starting tonight!

 

Happy Raiding!

Intermission

Word on the street with a lot of raiding guilds this month seems to be that things are on a downturn. Think U.S. housing market 2009.

I know our current 10 man team is having trouble with the desire to push on to 4.2. We took a vote and decided that taking a complete break until the Firelands would probably spell disaster as far as a solid team is concerned. So we’ve opted to chug a long. We dropped our raid night down to one night a week, cut out our alt run, and elected to not worry about clearing heroic modes.

These decisions may not seem like a big deal, but coming from a group of former top 50 hardcore raiders going casual isn’t always easy. The main group has been raiding together in one form or another since Molten Core. The rest of us were added to the gang during Sunwell progression.

Is it us or the game? We probably do fit the “aging gamer” model. We’ve all been playing since the first year of launch. We’ve moved from being carefree¬†college gamers to mid-20’s to 30’s professionals. I’m not sure that WoW in it’s “glory days” would hold our attention in the same way it did in 2004.¬† Also, we’re unwilling to run the 10 + 30% bench that would be required. We have 10 people. It’s all or nothing baby.

A few things that for me would make the game a bit more playable:

1. Shorter heroics¬†– I don’t care if the hardcores think I’m bad. I don’t want to spend 2-3 hours in a pug heroic instance. It’s not fun, it’s tedious. Plus, I’m unwilling to make¬†the time.

2. Tol Barad – If this zone was anything remotely like Wintergrasp, I’d probably log on for a game a day.

3. 10 man Heroic Difficulty – We can clear 12/12 normal tier 11 in 1.5 to 2 hours. With half drunk people. On all but Halfus, we were running into solid walls on our heroic attempts. About a month ago, we checked to see how many guilds had cleared Heroic 10 man worldwide it was around 30 mostly Asian. In the US, that achievement dropped to 3. Uh yeah. We can read the writing on that wall.

In the interim, I’ve played through some Star Trek Online, reduced my 5K completion time by about 3 mins, and enjoyed some spring bonfire cookouts. Win. Win. For me anyway. Whether or not Blizzard will continue receiving subscription dollars¬†from me when SWTOR comes out, remains unknown.

Rogue UI – My Favorite Addons

 

I love a large, clean middle of my screen. The better to find and stealth kill you, my dear. Unfortunately, I’m playing on a 5 year old laptop. The graphics upgrades to the game have not been friendly to my tired machine.

My solution has been to whittle down my addon usage to only “necessary” additions. By necessary, I really mean what I must have to be able to stand to do what I enjoy in game. As a 10man raider and avid arena player, I need clear space, quick information, and room for many keybindings.

Best change implemented in recent Cata patches for me was definitely moveable target and player frames. This allowed me to live with ditching Pitbull and Grid and move to using only the Blizzard standard raid and party frames. The name of the PvE game in Cataclysm is interrupts in Tier11 content as well as the 4.1 Troll heroics. Being forced to look at the top left corner of my screen for a spellcast in addition to watching my environment for danger and managing my cooldowns/buffs was enough to drive a gnome girl mad.

And so, the list:

1. Dominos¬†– I absolutely cannot stand having the standard, unresizeable large standard bars. I have everything in my arsenal bound to various hotkeys. I’ve been using these abilities for 6 years plus, so I definitely don’t have to stare at them. Dominos is lightweight and extremely customizeable for all your action bar needs.

2. PowerAuras¬†– With PA, you can show buffs &¬†debuffs on your character with various “auras” that you can size, resize and place left, right, up, down or all around your character.

3. FuBar & Plug-ins РI use DurabilityFu & MoneyFu.

4. Omen – Threatmeter. A dead rogue does ZERO dps. Also helpful for realizing when it’s your turn to pop evasion and tank it up.

5. Skada – Damage meter, how you died, % of damage by abilities, etc.

6. Deadly Boss Mods – My favorite raiding boss timer addon since BC. I’ve tried some of the others, but I always end up using my steadfast DBM.

7. GnomishInterruptor¬†– Announces successful interrupts to your party for easy rotation management (or finding out who failed at their blast nova on Nef). Not updated for 4.1 as of Tuesday, unfortunately. ūüė¶

All of the above are easy to find by a quick visit to wow.curse.com.

 

UI Raid Style

 
 
 
 
 
 
 
 
 
 

UI -full keybinds

4.1 – Stealth Buffed? Wtf?

Never in my wildest rogue dreams would I imagine Blizzard granting the following:

“Stealth base cooldown has been reduced to 6 seconds, down from 10, and the movement penalty from being in Stealth has been removed.”

A buff to our most hated ability? We must be dreaming. After a week of battleground and arenas in my Sub spec, I can say the buff to stealth is fun but it just feels evil.

My other favorite class gain in 4.1?

“Tricks of the Trade now has a 100-yard range, up from 20.”

Thank you. Thank you. Thank you. Now I don’t have to run 40 yards from my assigned Al’Akir spot to reapply TotT if my guildies get chatty when we should be pulling. ūüôā

A full list of the Rogue specific changes can be found here:

http://us.battle.net/wow/en/blog/2657803#rogues