Patch 3.2.2 Goes Live

Happy Patch Day!

Patch 3.2.2 is now available for download. This patch launches the Onyxia 4 year anniversary encounter updated to level 80 as well as some class talent changes for Rogues and a few other classes. Full official patch notes can be read here.

Don’t forget to download and update your out of date addons, and enjoy the crazy that is a WoW patch day! I’m so glad that our raiding schedule is Mon/Wed/Thurs….but my arena team is supposed to play tonight. 😦

No mention of whether talent point refunds will be given due to the class changes.

A great summary of how the 3.2.2 class changes will affect the current raid game can be found over at StratFu.

Changes affecting Rogues:

-Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.

Rogues

  • Envenom’s scaling has been increased from 7% to 9% of attack power per combo point.

  • Fan of Knives: The damage done by this ability has been reduced by 30%.

  • Talents

  • Assassination

  • Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.

  • Combat

  • Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.

  • Subtlety

  • Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.

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Rogue PTR Patch 3.2.2 Changes

Via MMO-Champion.com, some changes for Rogues that will be incoming in the Onyxia revamp patch 3.2.2:

Rogue

  • Fan of Knives: The damage done by this ability has been reduced by 30%.

Combat

  • Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.

Ok, so with most nerfs the initial reaction is irritation or full out nerd rage.  I’m trying to stay reasonable.

1. The FoK damage reduction.

I can understand this. There’s no reason for Rogues to top damage meters in AoE. However, I still believe this could have best been accomplished with a change to the Fan of Knives glyph that increases damage by 20%. They didn’t ask my opinion though. The only thing surprising here is that the nerf didn’t occur sooner.

2. Loss of AoE interrupt.

This was an overpowered ability in 3’s and 5’s arena, but most Rogues that are in the top ranks of Arena prowess are not speccing into this ability. However, it is a huge nerf to Rogues working through hardmode PvE content. It made the Thorim arena more manageable without making it a joke. It took pressure off of Phase One and Three Yogg especially as you start reducing the number of Keepers without trivializing the encounter.

For those who would argue that an AoE interrupt is ridiculous, I would say stand and try to do something complicated like work on some math problems in your head. Ok, now I’m going to throw poisoned daggers at you in succession. See if you can continue what you are doing without losing your train of thought. How’d that work out for you? 😉

The loss of useful PvE abilities to Arena or PvP nerfs for all classes doesn’t even make me angry anymore it’s just tiresome. It’s so tiresome that I think we are all tiring of complaining about it.

Edit for Blue response:

From Damage Dealing forums by Ghostcrawler:

“It’s hard for me to imagine this is really out of the blue.

We sat on a change for awhile because we hoped FoK spam was a flavor-of-the-month thing. We thought there was a chance the community would come up with a way to counter it, and since it’s pretty much a one-trick pony, there would be no reason to keep trying it. The community absolutely comes up with counters on its own — the answer to every new strategy should not immediately be for us to nerf it. We also hoped the resilience changes would chill out the damage enough that rogues would stop pursuing FoK spam. That doesn’t seem to be happening.

It is a nerf in PvE, but honestly it’s probably a nerf that was also needed. We wanted to give rogues some AE damage, and we were okay with the big numbers for a long time because they were big when fights were short, but not as good over longer AE fights. (Protip: AE doesn’t just equal trash these days.) Few people would argue that rogue single-target dps on most fights isn’t amazing (“jaw-dropping”? 😉 ). As long as rogues can still contribute meaningfully to AE fights, which they will be able to do, they shouldn’t be in any danger of being sidelined.

It’s possible some select fights, notably Yogg 0, may be too difficult without the interrupt, but the encounter designers are prepared to make changes accordingly, and everyone will have access to better gear in the new raid tier anyway.

I asked a rogue in our guild if she thought Blizzard would nerf Fan. She said “They probably need to, but it was fun while it lasted.”

The greatest casualty is probably the loss of so many FoKing puns”

——-

So in this message I see the truth they want us to see – There’s always more epics to be had so don’t be sad. lolololol