Yes, you read the title right. Rogue raid BUFFS. I’m astonished at the number of posts, tweets, trade chat complaints I see that believe rogues still don’t contribute anything but damage to raid groups.
The days of rogues providing nothing more than some serious single target damage per second are long gone.
Following the “bring the player, not the class/spec” mentality of WoW WotLK raiding, all buffs are mirrored or similar to what other classes can provide.
1. Savage Combat is a 4% increase to physical damage to any target you have poisoned, and is provided by a Combat Rogue. Its mirror is an Arms Warrior’s Blood Frenzy ability.
2. Master Poisoner provides 3% increased critical chance to any target you have poisoned and is provided by a Mutilate Rogue. Its mirror is provided by two other class types a Ret Paladin’s Heart of the Crusder or a Shaman’s Totem of Wrath.
3. Tricks of the Trade. The premium ability that Rogues gained in Wrath of the Lich King, in my opinion. Glyphed this ability provides a 15% damage increase by the person you target for 10 seconds, and they also receive all threat generated by you during that time frame. Similar to Hunter’s misdirect, but with many more options in its use in high end raiding or even your random dungeon group.
Side note – With the changes to Warlocks and Shaman coming out today, looks like beta for Cataclysm isn’t far behind!
Now I’m off to work more on H-ICC25. We’re currently sitting at 7/12 Hard Modes. We were unfortunate to get hit with some roster change ups after our first Lich King kill. Mostly people deciding they were at the end of their WoW time.