Rogue Raiding

I saw that a visitor today found me by searching for how to play a rogue on Beth’tilac. While I’m far from the cutting edge of progression, I’ll share some of my insight and resources used.

Your role as a rogue in any raid is going to be determined by your group’s makeup and the strat your leadership chooses to run with. As a dps class, your focus is always going to be:

1. Staying Alive.

2. Performing any utility assignment you’ve received (i.e. kicking)

3. DPS..DPS..DPS

So we’ll start with living. To survive a fight you need to know how to anticipate the mechanics of the fight you’ll be participating in. Research. Watch vids. KNOW what is going to be happening. Once you’re in the instance, LOOK, LISTEN, & MOVE.

Melee is movement. It’s a dance. You want to maximize your time on target and stay out of the bad stuff. Rarely will you have the Baleroc or Patchwerk type fights where you’re just standing still going through a dps rotation.

For boss mod info, my preferred mod is DBM (www.deadlybossmods.com). However, other options like DXE (Deus Ex Encounters) are also popular. Choose the one that works best for you.

For DPS maximization and fight mechanics, I keep an eye on the Rogue threads over at EJ (www.elitistjerks.com) and I’ve recently become a fan of the vodka guy’s L2R (learn2raid videos) on youtube. Shadowcraft.mmo-mumble.com is the new rogue tool for gear optimization. It can replace all those unwieldy spreadsheets.

My guild group is currently 4/7 Firelands on 10 Normal. We’re raiding 6 hours a week. The 4.2 mechanics thread at EJ has some good basic rogue tips: http://elitistjerks.com/f78/t123899-cataclysm_4_2_x_raid_mechanics/.

Shannox

For this run, I’m usually the solo melee. I stick with the tank on the boss while our ranged dps takes care of killing rageface as well as dispelling any facerages.  We leave immolation traps up around the boss, but I disarm the crystal prison traps around Shannox IF and only IF there are other ones available further out for the Riplimb tank’s use. This fight is mostly a tank and spank for me while avoiding any traps in my area. At 35%, I switch off Shannox and help burn down Riplimb then we push Shannox to 30% and execute him. We pop hero at 25%, and I burn a Tol’Vir potion.

Beth’tilac

For the spider lady on 10 man 1 DPS is sent up to her web along with 1 tank and 1 healer. I was tagged in our group for web duty. The key is getting your group to bring down 3 spinners quickly. We have the tank up first, followed closely by the healer, and then I take the 3rd web rope. You only get ropes from taunting or dpsing down the Spinner spiders. This mechanic is key because you need your tank and 1 DPS to get Beth’tilac to 80% in three web phases. This will ensure that you have enough time to kill her before you run out of time, healer mana, and hope.

While on the web, you have to watch out for the central hole, burning meteor patches, and Beth’tilac’s smoldering devestation cooldown. We drop back down through the center with 5 secs left to her cast. Damage while up on her web is pretty minimal if you don’t stand in the fire. I use feint on cooldown to assist my healer, but my health never is an issue.

If your raid can get a good rhythm for bringing down the spinners and killing the adds that spawn down below, Beth’tilac should be a simple and fun kill.

Lord Rhyolith

Here’s where things start to heat up. Rhyolith is a melee player nightmare. You have a boss the size of your screen, magma flow to stay out of, constant eruption damage, and adds that give off a pulsing damage circle. Oh, and you’ll probably be tagged for steering the monstrosity. Your job will be to manage dps on the boss’ legs to keep him running around his platform and not running into the magma moat. If he drinks the punch, your raid is dead. You facilitate this by using the steering bar that will pop up when the boss is engaged. In addition to keeping him on the island, you’ll need to run him over the active volcanoes that spawn. 2 to 3 volcanoes spawn at random locations on the island after each time Rhyolith does a concussive stomp. Feint and Cloak both work to mitigate or ignore the damage of this encounter. Also, you never want to be close to the edge with your back to the magma on a stomp as the knockback effect can throw you in for a massive hit. After the volcano stomps have removed all of Rhyolith’s armor, he’ll go into his tank/spank phase. Pop hero and stab your heart out.

Baleroc

The fight that our class is made for. The only crazy mechanic here is the Shards of Torment. These crystals will spawn and must be soaked by dps players in a rotation. Our team uses 4 players. It’s a good idea to chose classes that have either a self-healing or some kind of damage mitigation. I soak the 1st shard to 12 stacks using Feint halfway through while continuing to maximize dps, Shadowpriest takes the next 12. Our shard despawns and another shard spawns. Our Hunter takes 12, and the our Warlock takes the final 12. Rinse, repeat until that boss dies and be glad your aren’t a tank or healer. 🙂

There endeth my FL knowledge. I’m heading on family vacation for a week, but I hope to see some Alysrazor soon. Be sure to watch actual raid guides to get some better insight into these fights. Good luck and HAPPY Raiding!

Rogue Raid Buffs

Yes, you read the title right. Rogue raid BUFFS. I’m astonished at the number of posts, tweets, trade chat complaints I see that believe rogues still don’t contribute anything but damage to raid groups.

The days of rogues providing nothing more than some serious single target damage per second are long gone.

Following the “bring the player, not the class/spec” mentality of WoW WotLK raiding, all buffs are mirrored or similar to what other classes can provide.

1.  Savage Combat is a 4% increase to physical damage to any target you have poisoned, and is provided by a Combat Rogue. Its mirror is an Arms Warrior’s Blood Frenzy ability.

2. Master Poisoner provides 3% increased critical chance to any target you have poisoned and is provided by a Mutilate Rogue. Its mirror is provided by two other class types a Ret Paladin’s Heart of the Crusder or a Shaman’s Totem of Wrath.

3. Tricks of the Trade. The premium ability that Rogues gained in Wrath of the Lich King, in my opinion. Glyphed this ability provides a 15% damage increase by the person you target for 10 seconds, and they also receive all threat generated by you during that time frame. Similar to Hunter’s misdirect, but with many more options in its use in high end raiding or even your random dungeon group.

Side note – With the changes to Warlocks and Shaman coming out today, looks like beta for Cataclysm isn’t far behind!

Now I’m off to work more on H-ICC25. We’re currently sitting at 7/12 Hard Modes. We were unfortunate to get hit with some roster change ups after our first Lich King kill. Mostly people deciding they were at the end of their WoW time.

Happy Raiding!

Likes and Fixes…Patch 3.3

And today we get a round of fixes (nerfs ;)) to the previously released Patch 3.3 Frozen Halls dungeons and Icecrown Citadel raid encounters as well as some extra rewards for actually remaining in those Oculus randoms that pop up now and again.

The highlights and a LINK back to the source.

1/5/10

  • The Lady Deathwhisper encounter has seen the following changes in the 25 player normal version: mana pool has been reduced, the health on all adds has been reduced, and Adherents will wait a little longer after spawning before they start casting.
  • Interrupting a fireball being cast by the Ymirjar Flamebearers in normal and heroic Pit of Saron will no longer make them instantly cast Hellfire.
  • The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.
  • The Oculus loot improvements posted here have been made: http://forums.worldofwarcraft.com/thread.html?topicId=22418861894&pageNo=1&sid=1#0

So now I feel kind of bad for being all kick happy on the PoS mobs. It’s a bit  juvenile, but seeing people post LFG H-PoS really makes me giggle inside. Also, I don’t think Lady Deathwhisper needed a nerf. It was the only fight in the first wing of ICC that really felt challenging. Oh no, it takes a few wipes to down that? We have to make it easier. Seriously guys, I didn’t love the M’uru wipe fest either, but Lady D was no where near that kind of harsh. (People who claim to have loved M’uru are 1] Sadists-in a bad way and 2]suffering from long term memory issues.)

So a couple of weeks into Patch 3.3 The Fall of the Lich King, I definitely have my likes down:

1. Mutilate. Mutilate. Mutilate – I absolutely love playing this game as a Rogue wielding daggers. I was a bit ignorant in TBC. Thus, why I subjected myself to Combat Daggers up until Lady Vashj. O..M..G…though. Mutilate is so good right now, it feels sinful to use it. Like dps-ing with really good chocolate or scotch.

2. Gunship Battle – Oh ye who complain about vehicle fights, leave your complaints at the teleporter. This fight has it all. Portals with spawning mobs, Cannons and cannon fodder, Battle mages, Faction warfare against Flying Gunships, and last but now least gas-powered ROCKET PACKS. My only regret is that I don’t have a raiding toon Horde side to see this fight from that angle, too.  As melee, I get to zip back and forth between the two ships taking down battle-mages, rocketeers, and axe throwers. Now this is gaming.

3. The opening emote sequence to ICC – Yeah, Trial of the Crusader/grand crusader and its four raid ID’s has me tired of Tirion’s emoting speeches, too. But this starter scene between him, Muradin, the Lich King, and our fallen friend Bolvar almost makes it worth it. I’m loving watching this story unfold.

4. Professor Putricide – I should probably be worried, but I’m really looking forward to stepping through the gate leading to the Plagueworks of ICC and this boss that was barely tested EU side PTR. For once, we don’t have massive amounts of PTR strats and raid kill videos. We have a basic ability list, and we’re going to have to figure it out. In 10 attempts or less. Looking forward to the intensity.

TL;DR version – Mutilate = sinfully good, Gunship Battle = stellar, My anticipation level for the rest of ICC = high

As always, happy raiding!

Patch 3.3 LIVE

Patch 3.3 hit live servers this week, and was relatively smooth for a patch day. I love my guild leaders for not scheduling a main 25 raid for us on Tuesdays, so we get a bit of a cushion from UI rebuilding and laggy servers.

Most notably Patch 3.3 introduces:

1. Icecrown Citadel (Tier 10) 10 and 25 man raids and a new 3-wing 5 man dungeon The Frozen Halls.

2. Dungeon Finder and random heroics with PuG’d party members from your server’s battlegroup.

The Rogue class changes also bring with them some adjustments to our game play. You can read an update to the EJ Simple Questions/Simple Answers here. The basic combat spec changes to 20/51/0 and is edged out by Mutilate for top DPS in PvE encounters.

I had my first opportunity to run ICC 25 man last night. Our guild was the second on the server to clear all four available bosses in one raid night despite our Wednesday start. In 2 hours and 15 minutes of raiding we cleared through Deathbringer Saurfang then finished with the weekly Instructor Raz raid quest in Naxxramas.

Some notes on ICC:

1. Gorgeous music. Yeah, I know. I don’t play with music on all the time either. But you are doing yourself a disservice if you don’t zone in early, and take a second to listen.

2. The Rogue Quartermaster is a gnome! Hell yeah represent….uh. I mean yeah the Tier 10 set looks bad on that rogue, too. 😉

3. GUNSHIP IS AWESOME – It goes down in my book as the most fun vehicle fight…ever, ever, ever. Jet packs, cannons, faction fighting. It’s a blast. Even if our chest was bugged and we didn’t get any loot or emblems for completing it last night, lol.

4. Take the time to watch what happens between after you kill Deathbringer Saurfang. Tragic.

So excited to see what else the Citadel has to offer. So far, so good. I know better than to complain about the ease of defeating these encounters. This is still normal guys. Heroic hasn’t opened yet. 😉

Happy Raiding! And Happy Holidays!

Rogue NPCs

NPCs (NonPlayer Characters) add a ton of atmosphere to the game. As a rogue, I love seeing the class through the eyes of Blizzard via the Rogues you run into in game. The SI:7 headquarters under the leadership of Mathias Shaw and “The Shiv” or the Ravenholt headquarters. These all add some depth to my chosen class.

However, my most favorite Rogue NPC has to be Lonika Stillblade in the World’s End Tavern in Shattrath City. You cannot beat this former Rogue Academy leader’s advice for a bit of Rogue “flavor”

1. “Swords, claws, daggers, of course. I’ve trained rogues in the use of them all. Now maces, I won’t touch maces and I won’t instruct any rogue who gets it in his head to wield one. There’s nothing stealthy about a mace. You’re in for a noisy kill and a long cleanup if you go that route.”

2. “The trick to using evasion is realizing that the best fifteen seconds of your life are often the last.”

3. “My early classes are always filled with bright-eyed young lads. Few make it past the first test, though. I’ve given up on shouting, ‘when I yell vanish, you NEED to vanish.’ They never listen. Now, the test simply kills the inept.”

4. “Never leave home without ample supplies of flash powder, especially when working with others. I guarantee someone will run out every time. When the choice comes down to handing out materials or letting the poor sap die, I help…most of the time.”

5.”When I first set up my rogue academy in Shattrath, it wasn’t nearly this crowded. Then, the refugees started flooding in and the Naaru needed every available building to house them. I’ve closed the doors to my academy for now, but it’s not permanent. I’ll find a new place to set up. Then, a new generation of rogues will learn such staples as the gouge n’grin, combat looting, and blaming someone else for breaking polymorph. And who can forget the central rule of roguery — real rogues don’t feint.”

I wonder what Lonika thinks of axes? This feisty Night Elf entrepreneur’s quotes make me giggle. Her curriculum will need an update though…in WotLK real rogues do you use feint, the trick is to use it well but not too often. The gouge n’grin and passing blame will never go out of style. 😉

How to’s and the future of Rogues

 

“How to Rogue”

 

What if you could instantly be given the keys to being the baddest bad @$$ rogue in Azeroth? Snuge says he has the answer for you. http://forums.worldofwarcraft.com/thread.html?topicId=12065332321&sid=1&pageNo=1

 

Parts of this forum find were not of “lol” quality.  However, the following line drew a giggle from me:


”The key to defeating all classes no matter what build you have is to kill them before you die.” – Level 1 Forum Alt Snuge, Stormreaver

 

That’s classic rogue advice there. He even spelled it rogue not rouge.

 

Rogue Class Development for WotLK

 

More rogue news on the forums as we actually get a blue response to some rogue questions on the new “damage dealer” forums. The run down by chatty Blizz dev Ghostcrawler:

 

I know there is a fair amount of concern about the future of the class (as there is with every class), but we think rogues are in a pretty good spot for both PvE and PvP. If I don’t respond to rogue issues as much as the community would like, it’s probably because we aren’t as worried about them as much in general (though I did mention some specific areas above).

 

 

http://blue.mmo-champion.com/28/12065200908-are-rogues-done-until-wotlk-content-patch.html

 

Overall, I have to say I’m fairly happy with how Rogues are shaping up for Wrath (even if I end up combat swords again). Even if all the other classes seem to be unified in hate against us. 🙂